cAudio
2.3.0
3d Audio Engine
cAudio
src
cStandardMemoryProvider.cpp
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// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
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// This file is part of the "cAudio Engine"
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// For conditions of distribution and use, see copyright notice in cAudio.h
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#include "cStandardMemoryProvider.h"
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#include "cMemoryTracker.h"
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#include <stdlib.h>
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#include <limits>
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#ifdef max
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#undef max
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#endif
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#ifdef min
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#undef min
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#endif
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namespace
cAudio
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{
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void
*
cStandardMemoryProvider::Allocate
(
size_t
size,
const
char
* filename,
int
line,
const
char
*
function
)
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{
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void
* ptr = malloc(size);
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#if CAUDIO_USE_MEMORYTRACKER == 1
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cMemoryTracker::Instance()->AddAllocation(ptr, size, filename, line,
function
);
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#endif
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return
ptr;
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}
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void
cStandardMemoryProvider::Free
(
void
* pointer)
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{
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if
(pointer)
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{
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#if CAUDIO_USE_MEMORYTRACKER == 1
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cMemoryTracker::Instance()->RemoveAllocation(pointer);
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#endif
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free(pointer);
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}
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}
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size_t
cStandardMemoryProvider::getMaxAllocationSize
()
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{
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return
std::numeric_limits<size_t>::max();
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}
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};
cAudio
Main namespace for the entire cAudio library.
Definition:
cAudioCapture.h:16
cAudio::cStandardMemoryProvider::Free
virtual void Free(void *pointer)
Frees memory previously allocated.
Definition:
cStandardMemoryProvider.cpp:29
cAudio::cStandardMemoryProvider::Allocate
virtual void * Allocate(size_t size, const char *filename, int line, const char *function)
Allocates memory and returns a pointer to it.
Definition:
cStandardMemoryProvider.cpp:20
cAudio::cStandardMemoryProvider::getMaxAllocationSize
virtual size_t getMaxAllocationSize()
Returns the largest possible single allocation that can be made.
Definition:
cStandardMemoryProvider.cpp:40
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