{-# OPTIONS_HADDOCK hide #-}
--------------------------------------------------------------------------------
-- |
-- Module      :  Graphics.Rendering.OpenGL.GL.RenderMode
-- Copyright   :  (c) Sven Panne 2002-2019
-- License     :  BSD3
--
-- Maintainer  :  Sven Panne <svenpanne@gmail.com>
-- Stability   :  stable
-- Portability :  portable
--
-- This is a purely internal module related to the current render mode.
--
--------------------------------------------------------------------------------

module Graphics.Rendering.OpenGL.GL.RenderMode (
   RenderMode(..), withRenderMode, renderMode
) where

import Data.StateVar
import Graphics.Rendering.OpenGL.GL.Exception
import Graphics.Rendering.OpenGL.GL.QueryUtils
import Graphics.GL

--------------------------------------------------------------------------------

data RenderMode =
     Render
   | Feedback
   | Select
   deriving ( RenderMode -> RenderMode -> Bool
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
/= :: RenderMode -> RenderMode -> Bool
$c/= :: RenderMode -> RenderMode -> Bool
== :: RenderMode -> RenderMode -> Bool
$c== :: RenderMode -> RenderMode -> Bool
Eq, Eq RenderMode
RenderMode -> RenderMode -> Bool
RenderMode -> RenderMode -> Ordering
RenderMode -> RenderMode -> RenderMode
forall a.
Eq a
-> (a -> a -> Ordering)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> a)
-> (a -> a -> a)
-> Ord a
min :: RenderMode -> RenderMode -> RenderMode
$cmin :: RenderMode -> RenderMode -> RenderMode
max :: RenderMode -> RenderMode -> RenderMode
$cmax :: RenderMode -> RenderMode -> RenderMode
>= :: RenderMode -> RenderMode -> Bool
$c>= :: RenderMode -> RenderMode -> Bool
> :: RenderMode -> RenderMode -> Bool
$c> :: RenderMode -> RenderMode -> Bool
<= :: RenderMode -> RenderMode -> Bool
$c<= :: RenderMode -> RenderMode -> Bool
< :: RenderMode -> RenderMode -> Bool
$c< :: RenderMode -> RenderMode -> Bool
compare :: RenderMode -> RenderMode -> Ordering
$ccompare :: RenderMode -> RenderMode -> Ordering
Ord, Int -> RenderMode -> ShowS
[RenderMode] -> ShowS
RenderMode -> String
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
showList :: [RenderMode] -> ShowS
$cshowList :: [RenderMode] -> ShowS
show :: RenderMode -> String
$cshow :: RenderMode -> String
showsPrec :: Int -> RenderMode -> ShowS
$cshowsPrec :: Int -> RenderMode -> ShowS
Show )

marshalRenderMode :: RenderMode -> GLenum
marshalRenderMode :: RenderMode -> GLenum
marshalRenderMode RenderMode
x = case RenderMode
x of
   RenderMode
Render -> GLenum
GL_RENDER
   RenderMode
Feedback -> GLenum
GL_FEEDBACK
   RenderMode
Select -> GLenum
GL_SELECT

unmarshalRenderMode :: GLenum -> RenderMode
unmarshalRenderMode :: GLenum -> RenderMode
unmarshalRenderMode GLenum
x
   | GLenum
x forall a. Eq a => a -> a -> Bool
== GLenum
GL_RENDER = RenderMode
Render
   | GLenum
x forall a. Eq a => a -> a -> Bool
== GLenum
GL_FEEDBACK = RenderMode
Feedback
   | GLenum
x forall a. Eq a => a -> a -> Bool
== GLenum
GL_SELECT = RenderMode
Select
   | Bool
otherwise = forall a. HasCallStack => String -> a
error (String
"unmarshalRenderMode: illegal value " forall a. [a] -> [a] -> [a]
++ forall a. Show a => a -> String
show GLenum
x)

--------------------------------------------------------------------------------

withRenderMode :: RenderMode -> IO a -> IO (a, GLint)
withRenderMode :: forall a. RenderMode -> IO a -> IO (a, GLint)
withRenderMode RenderMode
newMode IO a
action = do
   RenderMode
oldMode <- forall t a (m :: * -> *). (HasGetter t a, MonadIO m) => t -> m a
get GettableStateVar RenderMode
renderMode
   GLint
_ <- RenderMode -> IO GLint
setRenderMode RenderMode
newMode
   IO a
action forall a b. IO a -> IO b -> IO (a, b)
`finallyRet` RenderMode -> IO GLint
setRenderMode RenderMode
oldMode

setRenderMode :: RenderMode -> IO GLint
setRenderMode :: RenderMode -> IO GLint
setRenderMode = forall (m :: * -> *). MonadIO m => GLenum -> m GLint
glRenderMode forall b c a. (b -> c) -> (a -> b) -> a -> c
. RenderMode -> GLenum
marshalRenderMode

--------------------------------------------------------------------------------

renderMode :: GettableStateVar RenderMode
renderMode :: GettableStateVar RenderMode
renderMode = forall a. IO a -> IO a
makeGettableStateVar forall a b. (a -> b) -> a -> b
$ forall p a. GetPName1I p => (GLenum -> a) -> p -> IO a
getEnum1 GLenum -> RenderMode
unmarshalRenderMode PName1I
GetRenderMode