Package net.sf.colossus.game
Enum Class Phase
- All Implemented Interfaces:
Serializable
,Comparable<Phase>
,Constable
TODO this should probably start numbering with zero as does the BattlePhase and
as does any other Java enum -- currently SPLIT is serialized as "1"
TODO instead: now that I added an artificial phase "INIT" (needed during start
of the game, otherwise updateStatusScreen tries to do toString on null),
- are then the fromInt/toInit still needed?
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Nested Class Summary
Nested classes/interfaces inherited from class java.lang.Enum
Enum.EnumDesc<E extends Enum<E>>
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Enum Constant Summary
Enum Constants -
Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic Phase
fromInt
(int i) Deserialize enum from integer value.int
toInt()
Serialize the object to an integer code.toString()
Returns a non-localized UI string for the phase.static Phase
Returns the enum constant of this class with the specified name.static Phase[]
values()
Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details
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INIT
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SPLIT
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MOVE
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FIGHT
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MUSTER
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Field Details
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name
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Constructor Details
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Phase
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name
- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException
- if this enum class has no constant with the specified nameNullPointerException
- if the argument is null
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fromInt
Deserialize enum from integer value.- Parameters:
i
- The number for the phase.- Returns:
- The matching Phase instance.
- Throws:
ArrayOutOfBoundsException
- iff the number is not valid.
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toInt
public int toInt()Serialize the object to an integer code. Used for savegames.- Returns:
- An integer code representing the phase.
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toString
Returns a non-localized UI string for the phase.
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