liblcf
lsd_save.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/lsd/reader.h"
14 #include "lcf/lsd/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read Save.
20 
21 template <>
22 char const* const Struct<rpg::Save>::name = "Save";
23 static TypedField<rpg::Save, rpg::SaveTitle> static_title(
24  &rpg::Save::title,
25  LSD_Reader::ChunkSave::title,
26  "title",
27  0,
28  0
29 );
30 static TypedField<rpg::Save, rpg::SaveSystem> static_system(
31  &rpg::Save::system,
32  LSD_Reader::ChunkSave::system,
33  "system",
34  1,
35  0
36 );
37 static TypedField<rpg::Save, rpg::SaveScreen> static_screen(
38  &rpg::Save::screen,
39  LSD_Reader::ChunkSave::screen,
40  "screen",
41  1,
42  0
43 );
45  &rpg::Save::pictures,
46  LSD_Reader::ChunkSave::pictures,
47  "pictures",
48  1,
49  0
50 );
51 static TypedField<rpg::Save, rpg::SavePartyLocation> static_party_location(
52  &rpg::Save::party_location,
53  LSD_Reader::ChunkSave::party_location,
54  "party_location",
55  1,
56  0
57 );
58 static TypedField<rpg::Save, rpg::SaveVehicleLocation> static_boat_location(
59  &rpg::Save::boat_location,
60  LSD_Reader::ChunkSave::boat_location,
61  "boat_location",
62  1,
63  0
64 );
65 static TypedField<rpg::Save, rpg::SaveVehicleLocation> static_ship_location(
66  &rpg::Save::ship_location,
67  LSD_Reader::ChunkSave::ship_location,
68  "ship_location",
69  1,
70  0
71 );
72 static TypedField<rpg::Save, rpg::SaveVehicleLocation> static_airship_location(
73  &rpg::Save::airship_location,
74  LSD_Reader::ChunkSave::airship_location,
75  "airship_location",
76  1,
77  0
78 );
80  &rpg::Save::actors,
81  LSD_Reader::ChunkSave::actors,
82  "actors",
83  1,
84  0
85 );
86 static TypedField<rpg::Save, rpg::SaveInventory> static_inventory(
87  &rpg::Save::inventory,
88  LSD_Reader::ChunkSave::inventory,
89  "inventory",
90  1,
91  0
92 );
94  &rpg::Save::targets,
95  LSD_Reader::ChunkSave::targets,
96  "targets",
97  1,
98  0
99 );
100 static TypedField<rpg::Save, rpg::SaveMapInfo> static_map_info(
101  &rpg::Save::map_info,
102  LSD_Reader::ChunkSave::map_info,
103  "map_info",
104  1,
105  0
106 );
107 static TypedField<rpg::Save, rpg::SavePanorama> static_panorama(
108  &rpg::Save::panorama,
109  LSD_Reader::ChunkSave::panorama,
110  "panorama",
111  1,
112  0
113 );
114 static TypedField<rpg::Save, rpg::SaveEventExecState> static_foreground_event_execstate(
115  &rpg::Save::foreground_event_execstate,
116  LSD_Reader::ChunkSave::foreground_event_execstate,
117  "foreground_event_execstate",
118  1,
119  0
120 );
122  &rpg::Save::common_events,
123  LSD_Reader::ChunkSave::common_events,
124  "common_events",
125  1,
126  0
127 );
128 static TypedField<rpg::Save, rpg::SaveEasyRpgData> static_easyrpg_data(
129  &rpg::Save::easyrpg_data,
130  LSD_Reader::ChunkSave::easyrpg_data,
131  "easyrpg_data",
132  0,
133  0
134 );
135 
136 
137 template <>
139  &static_title,
140  &static_system,
141  &static_screen,
142  &static_pictures,
143  &static_party_location,
144  &static_boat_location,
145  &static_ship_location,
146  &static_airship_location,
147  &static_actors,
148  &static_inventory,
149  &static_targets,
150  &static_map_info,
151  &static_panorama,
152  &static_foreground_event_execstate,
153  &static_common_events,
154  &static_easyrpg_data,
155  NULL
156 };
157 
158 template class Struct<rpg::Save>;
159 
160 } //namespace lcf
Definition: dbarray.cpp:13