13 #include "lcf/rpg/start.h"
18 std::ostream&
operator<<(std::ostream& os,
const Start& obj) {
20 os <<
"party_map_id="<< obj.party_map_id;
21 os <<
", party_x="<< obj.party_x;
22 os <<
", party_y="<< obj.party_y;
23 os <<
", boat_map_id="<< obj.boat_map_id;
24 os <<
", boat_x="<< obj.boat_x;
25 os <<
", boat_y="<< obj.boat_y;
26 os <<
", ship_map_id="<< obj.ship_map_id;
27 os <<
", ship_x="<< obj.ship_x;
28 os <<
", ship_y="<< obj.ship_y;
29 os <<
", airship_map_id="<< obj.airship_map_id;
30 os <<
", airship_x="<< obj.airship_x;
31 os <<
", airship_y="<< obj.airship_y;
std::ostream & operator<<(std::ostream &os, const Actor &obj)