liblcf
lsd_saveeventexecstate.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/lsd/reader.h"
14 #include "lcf/lsd/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read SaveEventExecState.
20 
21 template <>
22 char const* const Struct<rpg::SaveEventExecState>::name = "SaveEventExecState";
24  &rpg::SaveEventExecState::stack,
25  LSD_Reader::ChunkSaveEventExecState::stack,
26  "stack",
27  1,
28  0
29 );
30 static TypedField<rpg::SaveEventExecState, bool> static_show_message(
31  &rpg::SaveEventExecState::show_message,
32  LSD_Reader::ChunkSaveEventExecState::show_message,
33  "show_message",
34  0,
35  0
36 );
37 static TypedField<rpg::SaveEventExecState, bool> static_abort_on_escape(
38  &rpg::SaveEventExecState::abort_on_escape,
39  LSD_Reader::ChunkSaveEventExecState::abort_on_escape,
40  "abort_on_escape",
41  0,
42  0
43 );
44 static TypedField<rpg::SaveEventExecState, bool> static_wait_movement(
45  &rpg::SaveEventExecState::wait_movement,
46  LSD_Reader::ChunkSaveEventExecState::wait_movement,
47  "wait_movement",
48  0,
49  0
50 );
51 static TypedField<rpg::SaveEventExecState, bool> static_keyinput_wait(
52  &rpg::SaveEventExecState::keyinput_wait,
53  LSD_Reader::ChunkSaveEventExecState::keyinput_wait,
54  "keyinput_wait",
55  0,
56  0
57 );
58 static TypedField<rpg::SaveEventExecState, uint8_t> static_keyinput_variable(
59  &rpg::SaveEventExecState::keyinput_variable,
60  LSD_Reader::ChunkSaveEventExecState::keyinput_variable,
61  "keyinput_variable",
62  0,
63  0
64 );
65 static TypedField<rpg::SaveEventExecState, bool> static_keyinput_all_directions(
66  &rpg::SaveEventExecState::keyinput_all_directions,
67  LSD_Reader::ChunkSaveEventExecState::keyinput_all_directions,
68  "keyinput_all_directions",
69  0,
70  0
71 );
72 static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_decision(
73  &rpg::SaveEventExecState::keyinput_decision,
74  LSD_Reader::ChunkSaveEventExecState::keyinput_decision,
75  "keyinput_decision",
76  0,
77  0
78 );
79 static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_cancel(
80  &rpg::SaveEventExecState::keyinput_cancel,
81  LSD_Reader::ChunkSaveEventExecState::keyinput_cancel,
82  "keyinput_cancel",
83  0,
84  0
85 );
86 static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2kshift_2k3numbers(
87  &rpg::SaveEventExecState::keyinput_2kshift_2k3numbers,
88  LSD_Reader::ChunkSaveEventExecState::keyinput_2kshift_2k3numbers,
89  "keyinput_2kshift_2k3numbers",
90  0,
91  0
92 );
93 static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2kdown_2k3operators(
94  &rpg::SaveEventExecState::keyinput_2kdown_2k3operators,
95  LSD_Reader::ChunkSaveEventExecState::keyinput_2kdown_2k3operators,
96  "keyinput_2kdown_2k3operators",
97  0,
98  0
99 );
100 static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2kleft_2k3shift(
101  &rpg::SaveEventExecState::keyinput_2kleft_2k3shift,
102  LSD_Reader::ChunkSaveEventExecState::keyinput_2kleft_2k3shift,
103  "keyinput_2kleft_2k3shift",
104  0,
105  0
106 );
107 static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2kright(
108  &rpg::SaveEventExecState::keyinput_2kright,
109  LSD_Reader::ChunkSaveEventExecState::keyinput_2kright,
110  "keyinput_2kright",
111  0,
112  0
113 );
114 static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2kup(
115  &rpg::SaveEventExecState::keyinput_2kup,
116  LSD_Reader::ChunkSaveEventExecState::keyinput_2kup,
117  "keyinput_2kup",
118  0,
119  0
120 );
121 static TypedField<rpg::SaveEventExecState, int32_t> static_wait_time(
122  &rpg::SaveEventExecState::wait_time,
123  LSD_Reader::ChunkSaveEventExecState::wait_time,
124  "wait_time",
125  0,
126  0
127 );
128 static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_time_variable(
129  &rpg::SaveEventExecState::keyinput_time_variable,
130  LSD_Reader::ChunkSaveEventExecState::keyinput_time_variable,
131  "keyinput_time_variable",
132  0,
133  0
134 );
135 static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2k3down(
136  &rpg::SaveEventExecState::keyinput_2k3down,
137  LSD_Reader::ChunkSaveEventExecState::keyinput_2k3down,
138  "keyinput_2k3down",
139  0,
140  0
141 );
142 static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2k3left(
143  &rpg::SaveEventExecState::keyinput_2k3left,
144  LSD_Reader::ChunkSaveEventExecState::keyinput_2k3left,
145  "keyinput_2k3left",
146  0,
147  0
148 );
149 static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2k3right(
150  &rpg::SaveEventExecState::keyinput_2k3right,
151  LSD_Reader::ChunkSaveEventExecState::keyinput_2k3right,
152  "keyinput_2k3right",
153  0,
154  0
155 );
156 static TypedField<rpg::SaveEventExecState, int32_t> static_keyinput_2k3up(
157  &rpg::SaveEventExecState::keyinput_2k3up,
158  LSD_Reader::ChunkSaveEventExecState::keyinput_2k3up,
159  "keyinput_2k3up",
160  0,
161  0
162 );
163 static TypedField<rpg::SaveEventExecState, bool> static_keyinput_timed(
164  &rpg::SaveEventExecState::keyinput_timed,
165  LSD_Reader::ChunkSaveEventExecState::keyinput_timed,
166  "keyinput_timed",
167  0,
168  0
169 );
170 static TypedField<rpg::SaveEventExecState, bool> static_wait_key_enter(
171  &rpg::SaveEventExecState::wait_key_enter,
172  LSD_Reader::ChunkSaveEventExecState::wait_key_enter,
173  "wait_key_enter",
174  0,
175  0
176 );
177 
178 
179 template <>
181  &static_stack,
182  &static_show_message,
183  &static_abort_on_escape,
184  &static_wait_movement,
185  &static_keyinput_wait,
186  &static_keyinput_variable,
187  &static_keyinput_all_directions,
188  &static_keyinput_decision,
189  &static_keyinput_cancel,
190  &static_keyinput_2kshift_2k3numbers,
191  &static_keyinput_2kdown_2k3operators,
192  &static_keyinput_2kleft_2k3shift,
193  &static_keyinput_2kright,
194  &static_keyinput_2kup,
195  &static_wait_time,
196  &static_keyinput_time_variable,
197  &static_keyinput_2k3down,
198  &static_keyinput_2k3left,
199  &static_keyinput_2k3right,
200  &static_keyinput_2k3up,
201  &static_keyinput_timed,
202  &static_wait_key_enter,
203  NULL
204 };
205 
206 template class Struct<rpg::SaveEventExecState>;
207 
208 } //namespace lcf
Definition: dbarray.cpp:13