liblcf
ldb_sound.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/ldb/reader.h"
14 #include "lcf/ldb/chunks.h"
15 #include "reader_struct_impl.h"
16 
17 namespace lcf {
18 
19 // Read Sound.
20 
21 template <>
22 char const* const Struct<rpg::Sound>::name = "Sound";
23 static TypedField<rpg::Sound, std::string> static_name(
24  &rpg::Sound::name,
25  LDB_Reader::ChunkSound::name,
26  "name",
27  1,
28  0
29 );
30 static TypedField<rpg::Sound, int32_t> static_volume(
31  &rpg::Sound::volume,
32  LDB_Reader::ChunkSound::volume,
33  "volume",
34  0,
35  0
36 );
37 static TypedField<rpg::Sound, int32_t> static_tempo(
38  &rpg::Sound::tempo,
39  LDB_Reader::ChunkSound::tempo,
40  "tempo",
41  0,
42  0
43 );
44 static TypedField<rpg::Sound, int32_t> static_balance(
45  &rpg::Sound::balance,
46  LDB_Reader::ChunkSound::balance,
47  "balance",
48  0,
49  0
50 );
51 
52 
53 template <>
55  &static_name,
56  &static_volume,
57  &static_tempo,
58  &static_balance,
59  NULL
60 };
61 
62 template class Struct<rpg::Sound>;
63 
64 } //namespace lcf
Definition: dbarray.cpp:13