liblcf
rpg_saveeventexecframe.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/saveeventexecframe.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
18 std::ostream& operator<<(std::ostream& os, const SaveEventExecFrame& obj) {
19  os << "SaveEventExecFrame{";
20  os << "commands=";
21  for (size_t i = 0; i < obj.commands.size(); ++i) {
22  os << (i == 0 ? "[" : ", ") << obj.commands[i];
23  }
24  os << "]";
25  os << ", current_command="<< obj.current_command;
26  os << ", event_id="<< obj.event_id;
27  os << ", triggered_by_decision_key="<< obj.triggered_by_decision_key;
28  os << ", subcommand_path=";
29  for (size_t i = 0; i < obj.subcommand_path.size(); ++i) {
30  os << (i == 0 ? "[" : ", ") << obj.subcommand_path[i];
31  }
32  os << "]";
33  os << ", maniac_event_info="<< obj.maniac_event_info;
34  os << ", maniac_event_id="<< obj.maniac_event_id;
35  os << ", maniac_event_page_id="<< obj.maniac_event_page_id;
36  os << ", maniac_loop_info_size="<< obj.maniac_loop_info_size;
37  os << ", maniac_loop_info=";
38  for (size_t i = 0; i < obj.maniac_loop_info.size(); ++i) {
39  os << (i == 0 ? "[" : ", ") << obj.maniac_loop_info[i];
40  }
41  os << "]";
42  os << "}";
43  return os;
44 }
45 
46 } // namespace rpg
47 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13