liblcf
rpg_enemyaction.cpp
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1 /* !!!! GENERATED FILE - DO NOT EDIT !!!!
2  * --------------------------------------
3  *
4  * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5  * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6  *
7  * liblcf is Free/Libre Open Source Software, released under the MIT License.
8  * For the full copyright and license information, please view the COPYING
9  * file that was distributed with this source code.
10  */
11 
12 // Headers
13 #include "lcf/rpg/enemyaction.h"
14 
15 namespace lcf {
16 namespace rpg {
17 
18 std::ostream& operator<<(std::ostream& os, const EnemyAction& obj) {
19  os << "EnemyAction{";
20  os << "kind="<< obj.kind;
21  os << ", basic="<< obj.basic;
22  os << ", skill_id="<< obj.skill_id;
23  os << ", enemy_id="<< obj.enemy_id;
24  os << ", condition_type="<< obj.condition_type;
25  os << ", condition_param1="<< obj.condition_param1;
26  os << ", condition_param2="<< obj.condition_param2;
27  os << ", switch_id="<< obj.switch_id;
28  os << ", switch_on="<< obj.switch_on;
29  os << ", switch_on_id="<< obj.switch_on_id;
30  os << ", switch_off="<< obj.switch_off;
31  os << ", switch_off_id="<< obj.switch_off_id;
32  os << ", rating="<< obj.rating;
33  os << "}";
34  return os;
35 }
36 
37 } // namespace rpg
38 } // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13