13#include "lcf/rpg/battlecommand.h"
18std::ostream&
operator<<(std::ostream& os,
const BattleCommand& obj) {
19 os <<
"BattleCommand{";
20 os <<
"name="<< obj.name;
21 os <<
", type="<< obj.type;
std::ostream & operator<<(std::ostream &os, const Actor &obj)