24#ifndef COIN_SOVRMLINLINE_H
25#define COIN_SOVRMLINLINE_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoNode.h>
29#include <Inventor/fields/SoSFVec3f.h>
30#include <Inventor/fields/SoMFString.h>
33#include <Inventor/actions/SoCallbackAction.h>
50 static void initClass(
void);
63 void setFullURLName(
const SbString & url);
64 const SbString & getFullURLName(
void);
66 SoGroup * copyChildren(
void)
const;
67 void requestURLData(
void);
68 SbBool isURLDataRequested(
void)
const;
69 SbBool isURLDataHere(
void)
const;
71 void cancelURLDataRequest(
void);
72 void setChildData(
SoNode * urlData);
73 SoNode * getChildData(
void)
const;
75 static void setFetchURLCallBack(SoVRMLInlineFetchURLCB * f,
void * closure);
76 static void setBoundingBoxVisibility(BboxVisibility b);
77 static BboxVisibility getBoundingBoxVisibility(
void);
78 static void setBoundingBoxColor(
SbColor & color);
79 static SbColor & getBoundingBoxColor(
void);
80 static void setReadAsSoFile(SbBool enable);
81 static SbBool getReadAsSoFile(
void);
101 virtual SbBool readLocalFile(
SoInput * in);
103 static void urlFieldModified(
void * userdata,
SoSensor * sensor);
105 SoVRMLInlineP * pimpl;
The SbColor class contains the red, green and blue components which make up a color value.
Definition: SbColor.h:30
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:42
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoChildList class is a container for node children.
Definition: SoChildList.h:33
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:35
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:31
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:36
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:31
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1265
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1031
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1382
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1120
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:31
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:32
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34
The SoVRMLInline class is used to insert VRML files into a scene.
Definition: SoVRMLInline.h:45
BboxVisibility
Definition: SoVRMLInline.h:53
@ UNTIL_LOADED
Definition: SoVRMLInline.h:55
@ NEVER
Definition: SoVRMLInline.h:54