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include
Inventor
nodes
SoFragmentShader.h
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#ifndef COIN_SOFRAGMENTSHADER_H
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#define COIN_SOFRAGMENTSHADER_H
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Systems in Motion about acquiring
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* a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#include <Inventor/nodes/SoShaderObject.h>
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// *************************************************************************
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class
COIN_DLL_API
SoFragmentShader
:
public
SoShaderObject
{
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typedef
SoShaderObject
inherited
;
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SO_NODE_HEADER(
SoFragmentShader
);
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public
:
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static
void
initClass(
void
);
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SoFragmentShader
(
void
);
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virtual
~SoFragmentShader
();
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static
SbBool isSupported(
SourceType
sourceType);
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};
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#endif
/* ! COIN_SOFRAGMENTSHADER_H */
SoFragmentShader
The SoFragmentShader class is used for setting up fragment shader programs.
Definition:
SoFragmentShader.h:31
SoShaderObject
Definition:
SoShaderObject.h:41
SoShaderObject::SourceType
SourceType
Definition:
SoShaderObject.h:46
Copyright © 1998-2007 by
Systems in Motion AS
. All rights reserved.
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