liblcf
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#include <cstring>
#include <iostream>
#include <iomanip>
#include <type_traits>
#include "lcf/ldb/reader.h"
#include "lcf/lmt/reader.h"
#include "lcf/lmu/reader.h"
#include "lcf/lsd/reader.h"
#include "reader_struct.h"
#include "lcf/rpg/save.h"
#include "fwd_struct_impl.h"
Go to the source code of this file.
Classes | |
struct | lcf::StructDefault< T > |
struct | lcf::StructDefault< rpg::Actor > |
class | lcf::StructXmlHandler< S > |
class | lcf::StructFieldXmlHandler< S > |
class | lcf::StructVectorXmlHandler< S > |
Namespaces | |
namespace | lcf |
Functions | |
template<typename T > | |
std::enable_if< std::is_same< T, rpg::Save >::value||std::is_same< T, rpg::Database >::value >::type | lcf::conditional_zero_writer (LcfWriter &) |
template<typename T > | |
std::enable_if<!std::is_same< T, rpg::Save >::value &&!std::is_same< T, rpg::Database >::value >::type | lcf::conditional_zero_writer (LcfWriter &stream) |