13#include "lcf/ldb/reader.h"
14#include "lcf/ldb/chunks.h"
25 LDB_Reader::ChunkTerrain::name,
31 &rpg::Terrain::damage,
32 LDB_Reader::ChunkTerrain::damage,
38 &rpg::Terrain::encounter_rate,
39 LDB_Reader::ChunkTerrain::encounter_rate,
45 &rpg::Terrain::background_name,
46 LDB_Reader::ChunkTerrain::background_name,
52 &rpg::Terrain::boat_pass,
53 LDB_Reader::ChunkTerrain::boat_pass,
59 &rpg::Terrain::ship_pass,
60 LDB_Reader::ChunkTerrain::ship_pass,
66 &rpg::Terrain::airship_pass,
67 LDB_Reader::ChunkTerrain::airship_pass,
73 &rpg::Terrain::airship_land,
74 LDB_Reader::ChunkTerrain::airship_land,
80 &rpg::Terrain::bush_depth,
81 LDB_Reader::ChunkTerrain::bush_depth,
87 &rpg::Terrain::footstep,
88 LDB_Reader::ChunkTerrain::footstep,
94 &rpg::Terrain::on_damage_se,
95 LDB_Reader::ChunkTerrain::on_damage_se,
101 &rpg::Terrain::background_type,
102 LDB_Reader::ChunkTerrain::background_type,
108 &rpg::Terrain::background_a_name,
109 LDB_Reader::ChunkTerrain::background_a_name,
115 &rpg::Terrain::background_a_scrollh,
116 LDB_Reader::ChunkTerrain::background_a_scrollh,
117 "background_a_scrollh",
122 &rpg::Terrain::background_a_scrollv,
123 LDB_Reader::ChunkTerrain::background_a_scrollv,
124 "background_a_scrollv",
129 &rpg::Terrain::background_a_scrollh_speed,
130 LDB_Reader::ChunkTerrain::background_a_scrollh_speed,
131 "background_a_scrollh_speed",
136 &rpg::Terrain::background_a_scrollv_speed,
137 LDB_Reader::ChunkTerrain::background_a_scrollv_speed,
138 "background_a_scrollv_speed",
143 &rpg::Terrain::background_b,
144 LDB_Reader::ChunkTerrain::background_b,
150 &rpg::Terrain::background_b_name,
151 LDB_Reader::ChunkTerrain::background_b_name,
157 &rpg::Terrain::background_b_scrollh,
158 LDB_Reader::ChunkTerrain::background_b_scrollh,
159 "background_b_scrollh",
164 &rpg::Terrain::background_b_scrollv,
165 LDB_Reader::ChunkTerrain::background_b_scrollv,
166 "background_b_scrollv",
171 &rpg::Terrain::background_b_scrollh_speed,
172 LDB_Reader::ChunkTerrain::background_b_scrollh_speed,
173 "background_b_scrollh_speed",
178 &rpg::Terrain::background_b_scrollv_speed,
179 LDB_Reader::ChunkTerrain::background_b_scrollv_speed,
180 "background_b_scrollv_speed",
185 &rpg::Terrain::special_flags,
186 LDB_Reader::ChunkTerrain::special_flags,
192 &rpg::Terrain::special_back_party,
193 LDB_Reader::ChunkTerrain::special_back_party,
194 "special_back_party",
199 &rpg::Terrain::special_back_enemies,
200 LDB_Reader::ChunkTerrain::special_back_enemies,
201 "special_back_enemies",
206 &rpg::Terrain::special_lateral_party,
207 LDB_Reader::ChunkTerrain::special_lateral_party,
208 "special_lateral_party",
213 &rpg::Terrain::special_lateral_enemies,
214 LDB_Reader::ChunkTerrain::special_lateral_enemies,
215 "special_lateral_enemies",
220 &rpg::Terrain::grid_location,
221 LDB_Reader::ChunkTerrain::grid_location,
227 &rpg::Terrain::grid_top_y,
228 LDB_Reader::ChunkTerrain::grid_top_y,
234 &rpg::Terrain::grid_elongation,
235 LDB_Reader::ChunkTerrain::grid_elongation,
241 &rpg::Terrain::grid_inclination,
242 LDB_Reader::ChunkTerrain::grid_inclination,
248 &rpg::Terrain::easyrpg_damage_in_percent,
249 LDB_Reader::ChunkTerrain::easyrpg_damage_in_percent,
250 "easyrpg_damage_in_percent",
255 &rpg::Terrain::easyrpg_damage_can_kill,
256 LDB_Reader::ChunkTerrain::easyrpg_damage_can_kill,
257 "easyrpg_damage_can_kill",
267 &static_encounter_rate,
268 &static_background_name,
271 &static_airship_pass,
272 &static_airship_land,
275 &static_on_damage_se,
276 &static_background_type,
277 &static_background_a_name,
278 &static_background_a_scrollh,
279 &static_background_a_scrollv,
280 &static_background_a_scrollh_speed,
281 &static_background_a_scrollv_speed,
282 &static_background_b,
283 &static_background_b_name,
284 &static_background_b_scrollh,
285 &static_background_b_scrollv,
286 &static_background_b_scrollh_speed,
287 &static_background_b_scrollv_speed,
288 &static_special_flags,
289 &static_special_back_party,
290 &static_special_back_enemies,
291 &static_special_lateral_party,
292 &static_special_lateral_enemies,
293 &static_grid_location,
295 &static_grid_elongation,
296 &static_grid_inclination,
297 &static_easyrpg_damage_in_percent,
298 &static_easyrpg_damage_can_kill,