liblcf
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ldb_animationtiming.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/ldb/reader.h"
14#include "lcf/ldb/chunks.h"
15#include "reader_struct_impl.h"
16
17namespace lcf {
18
19// Read AnimationTiming.
20
21template <>
22char const* const Struct<rpg::AnimationTiming>::name = "AnimationTiming";
24 &rpg::AnimationTiming::frame,
25 LDB_Reader::ChunkAnimationTiming::frame,
26 "frame",
27 0,
28 0
29);
31 &rpg::AnimationTiming::se,
32 LDB_Reader::ChunkAnimationTiming::se,
33 "se",
34 1,
35 0
36);
37static TypedField<rpg::AnimationTiming, int32_t> static_flash_scope(
38 &rpg::AnimationTiming::flash_scope,
39 LDB_Reader::ChunkAnimationTiming::flash_scope,
40 "flash_scope",
41 1,
42 0
43);
44static TypedField<rpg::AnimationTiming, int32_t> static_flash_red(
45 &rpg::AnimationTiming::flash_red,
46 LDB_Reader::ChunkAnimationTiming::flash_red,
47 "flash_red",
48 0,
49 0
50);
51static TypedField<rpg::AnimationTiming, int32_t> static_flash_green(
52 &rpg::AnimationTiming::flash_green,
53 LDB_Reader::ChunkAnimationTiming::flash_green,
54 "flash_green",
55 0,
56 0
57);
58static TypedField<rpg::AnimationTiming, int32_t> static_flash_blue(
59 &rpg::AnimationTiming::flash_blue,
60 LDB_Reader::ChunkAnimationTiming::flash_blue,
61 "flash_blue",
62 0,
63 0
64);
65static TypedField<rpg::AnimationTiming, int32_t> static_flash_power(
66 &rpg::AnimationTiming::flash_power,
67 LDB_Reader::ChunkAnimationTiming::flash_power,
68 "flash_power",
69 0,
70 0
71);
72static TypedField<rpg::AnimationTiming, int32_t> static_screen_shake(
73 &rpg::AnimationTiming::screen_shake,
74 LDB_Reader::ChunkAnimationTiming::screen_shake,
75 "screen_shake",
76 0,
77 0
78);
79
80
81template <>
83 &static_frame,
84 &static_se,
85 &static_flash_scope,
86 &static_flash_red,
87 &static_flash_green,
88 &static_flash_blue,
89 &static_flash_power,
90 &static_screen_shake,
91 NULL
92};
93
94template class Struct<rpg::AnimationTiming>;
95
96} //namespace lcf
Definition: dbarray.cpp:13