liblcf
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rpg_eventpage.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/rpg/eventpage.h"
14
15namespace lcf {
16namespace rpg {
17
18std::ostream& operator<<(std::ostream& os, const EventPage& obj) {
19 os << "EventPage{";
20 os << "condition="<< obj.condition;
21 os << ", character_name="<< obj.character_name;
22 os << ", character_index="<< obj.character_index;
23 os << ", character_direction="<< obj.character_direction;
24 os << ", character_pattern="<< obj.character_pattern;
25 os << ", translucent="<< obj.translucent;
26 os << ", move_type="<< obj.move_type;
27 os << ", move_frequency="<< obj.move_frequency;
28 os << ", trigger="<< obj.trigger;
29 os << ", layer="<< obj.layer;
30 os << ", overlap_forbidden="<< obj.overlap_forbidden;
31 os << ", animation_type="<< obj.animation_type;
32 os << ", move_speed="<< obj.move_speed;
33 os << ", move_route="<< obj.move_route;
34 os << ", event_commands=";
35 for (size_t i = 0; i < obj.event_commands.size(); ++i) {
36 os << (i == 0 ? "[" : ", ") << obj.event_commands[i];
37 }
38 os << "]";
39 os << "}";
40 return os;
41}
42
43} // namespace rpg
44} // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13