liblcf
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rpg_saveeasyrpgtext.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/rpg/saveeasyrpgtext.h"
14
15namespace lcf {
16namespace rpg {
17
18std::ostream& operator<<(std::ostream& os, const SaveEasyRpgText::Flags& obj) {
19 for (size_t i = 0; i < obj.flags.size(); ++i) {
20 os << (i == 0 ? "[" : ", ") << obj.flags[i];
21 }
22 os << "]";
23 return os;
24}
25
26std::ostream& operator<<(std::ostream& os, const SaveEasyRpgText& obj) {
27 os << "SaveEasyRpgText{";
28 os << "text="<< obj.text;
29 os << ", position_x="<< obj.position_x;
30 os << ", position_y="<< obj.position_y;
31 os << ", font_name="<< obj.font_name;
32 os << ", font_size="<< obj.font_size;
33 os << ", letter_spacing="<< obj.letter_spacing;
34 os << ", line_spacing="<< obj.line_spacing;
35 os << ", flags="<< obj.flags;
36 os << "}";
37 return os;
38}
39
40} // namespace rpg
41} // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13